Thursday, May 27, 2010

Ravenstone Rules Update, and Mocha!

I have completed the first two chapters of the play-test rules for Ravenstone, my family-with-superpowers RPG. They can be found here:

Ravenstone Play-test Rules

Chapter 1 is just a short intro. Chapter 2 covers Family and character creation. It's in need of some editing, so any feedback is welcome. Chapter 3, the rules of play, are coming next.

I also finished making a prototype for a coffee-themed card game that Sarah and I designed together. "Espresso" and "Barista" are already taken as card game names, so I'm calling mine Mocha, after our favorite coffee drink. It's a simple, Uno-like card game for 2 to 4 players that can (probably) be played in about 10-20 minutes. Each player has three cups of different sizes -- Short, Tall, Vente. You start with a hand of ingredient cards (Espresso, Steamed Milk, etc.) and play them onto cups to build different espresso drinks. There's some strategy to where you place your cards, as you score points for drinks in front you, and certain ingredient types must be played in a particular order. You lose points for cards left in your hand at the end, so I'm guessing a large portion of the game is mitigating your losses as best you can. Hopefully we'll find some victims to help us try it out this weekend.

2 comments:

  1. Hey, I just saw this and thought it would make some good idea fodder for your Ravenstone family relationships rules: http://www.amagi-games.org/the-soap-opera

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  2. Thanks for the link, Brian! That's definitely in the ballpark I'm playing in with Ravenstone. I like the boldness of gutting the existing system of a game in order to bring relationships to the forefront.

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